Task 2 Computer Game Cut Sequence Sound Design Analysis

Game Title
Dead space 3


Ryan Greenhalgh
Vsti
Studio Recording (SR)
Traditional instrument (TI)
Audio field R(AFR)
Provide detailed descriptions from chosen examples of sounds that establish…
Clearly state what production technique(s) you think have been used to create specific soundtrack elements
Setting

The setting of the sounds seems to be a sci-fi warfare or battle/war; this can be heard through the two gun shots and the sound of squadron code names being read out on the radio.
The setting seems to change throughout the time of listening to it.
Part 1- a man looking for help when he is walking on snow, trying to get into contact with his base or anyone.
Part 2- a conversation between 2 men about what they are going to do, the atmosphere can be heard through the tension and panic in their voices from this is seems to me that they could be in an office or a meeting but a gun is fired which shows there is a lot of tension in this meeting and towards the end there is drums played and other TI to bring tension.
Part 3- a voice coming through a phone or tape recorder to tell another man that it is over, from the voice of the women it seems she is calm so this could mean it is a flashback or they are in a different area to where the fight is.





Part 1-
AFR-This is used for when the man is walking on the snow to give it a more natural effect.
VSTI-For when the man is replying through the radio the voice is mainly static and distorted this can be done by VSTI.
SR- For when the main character is trying to talk his voice is very clear and nothing is affecting the sound and quality of his dialogue.
Part 2-
SR-For the dialogue of the 2 men in the room that are talking to each other.
AFR-This is for the Gun shots to give it a more realistic feel to the gun shots.
TI-this for the end of part two where the TI bring tension to the end of part 2 with violins and drums.
Part 3-
VSTI- for the females  voice being played through a playback device this is so they can get a distortion  and more of an electric sound instead of a clean voice.
VSTI- For when objects are thrown off the table by the male when he hears the playback of the females voice telling him it is over.

Mood

The general mood between all parts is panic and tension this can be heard through the dialogue and the music in the back ground





Studio- for the dialogue of the characters
TI- for the music to bring as better atmosphere to the cut scenes
Game genre

I think the game genre of this game sounds like an action and a shooter maybe
A MMO, this can be known through the gun shots and the dialogue of ‘general’




AFR- gun shots to give it a crisp and clean and a more realistic sound of shooting
Studio-for the dialogue of the characters  to have clean sound with no background sound 
Narrative

The narrative changes through the parts
1.    Tense and panic
2.    Stress and panic
3.    Calm and anger 
The sense of panic, tense, stress because the sound of war is among them and they are being attacked
Part 3, calm is in the females voice that comes through a phone, anger in the makes voice after he hears the news about him and his wife



Studio-For the dialogue of the characters  to have clean sound with no background sound 


Game Title
Saints Row 4 Re-Elected Game Movie (All Cutscenes) 1080p HD
 12:00-14:10

Ryan Greenhalgh
Vsti
Studio
Traditional instru
Audio field R
Provide detailed descriptions from chosen examples of sounds that establish…
Clearly state what production technique(s) you think have been used to create specific soundtrack elements
Setting

The mood changes throughout there seem to be two atmospheres through the video.
The first part seems to be a meeting of some kind of high in government because MI6 is talked about and just before that it says saint of America which could mean a president.
Next there is a sense of panic when someone else joins in by coming through something of a brick wall, this is could be the aliens that they was talking about, because the sound of name zin doesn’t sound human.






Vsti- brick wall being broken through to make a dramatic entrance
AFR-this is another way that the sound of broken wall sound can be made to give it a more realistic feel
SR- The mood changes throughout there seem to be two atmospheres through the video.

Mood

The mood changes throughout there seem to be two atmospheres through the video.
First mood sense of boredom because voices are sluggish but 2 clear voices who are asking questions
The second sets of voices seem to have a sense of panic in them.
Part 3 is the entrance of the aliens and the sfx of teleportation, this adds more panic to the cut scene





Vsti-teleportation sound
Vsti- brick wall being broken through to make a dramatic entrance
AFR-this is another way that the sound of broken wall sound can be made to give it a more realistic feel
SR- The mood changes throughout there seem to be three atmospheres through the video.

Game genre

The game genre of this seems to be a sci-fi ware fare so a 1st person shooter maybe
But could also be a 3rd person also if it is one of the new games that are doing this.




SR-for the voices and dialogue of the characters,
Narrative

The narrative changes into 3 parts
1-    Boredom and sluggish talking between the questions being answered and asked.
2-    2 voices talking with a sense of panic about MI6 and aliens
3-    The aliens enter with a deeper voice, and talking about only the best will survive only if you follow him





SR- The mood changes throughout there seem to be three atmospheres through the video.



Game Title
Mortal Combat X (0:03-3:10) https://www.youtube.com/watch?v=or4qU048Kfo

Ryan Greenhalgh
Vsti
Studio
Traditional instru
Audio field R
Provide detailed descriptions from chosen examples of sounds that establish…
Clearly state what production technique(s) you think have been used to create specific soundtrack elements
Setting

The setting is a war between mortal and gods
This can be heard by the dialogue being described of earth realm and neather realm and elder gods.
This describes the type of characters that are being described by the narrator who seems to know what is happening and happened in the past,
He talks about how gods battled in mortal combat to decide what shall happen but
The enemy of the gods disobeyed and invaded earth realm which I presume is Earth where human kind live
After the dialogue has finished you begin to hear distant shouting and distance screams there is a lot of gun shots which provides me to think it is a war zone.
VST- to create the sound of gun shots.
AFR- this could also been used to record gunshots.
AFR -for  during the dialogue there is a distance and quiet sound of crumbling rocks or stones.
SR- for the dialogue of the narrator and the distant screams.
AFR-for the distant screaming and running of men.
Mood

The mood of this piece seems to be panic in part 2 but I part 1 the narrator seems calm and strong because his voice is bold, through this there is crumbling rocks
And damped music in the background that add tension to the first part





VST-for the rocks crumbling.
AFR – for the rocks crumbling to give it a more. realistic feel to the atmosphere
VSTI- to create the music that added .
Game genre

The game genre from what the narrator says ‘combat’ which means fight but it could mean weapon or fighting between the earth realm and Shinnok





SR-this could be used for the recording of the narrators voice when he speaks, to give it better crisp and sharp feeling to the voice.
Narrative

The narrative is only in the first part of the video I listened to, when I was listening to the narrator speak he talked about how he saw of a war happen between darkness and god/ defenders of earth realm





SR- this could be used for the recording of the narrators voice when he speaks, to give it better crisp and sharp feeling to the voice.



Game Title
Call of Duty: Advanced Warfare - EXO ZOMBIES "DESCENT" Intro Cinematic CUTSCENE! (Exo Zombies DLC)


Ryan Greenhalgh
Vsti
Studio
Traditional instru
Audio field R
Provide detailed descriptions from chosen examples of sounds that establish…
Clearly state what production technique(s) you think have been used to create specific soundtrack elements
Setting

The setting is and sound like a escape plan that had gone wrong, with a weapon manufacture that had created a biological weapon because of the words the weapon.
The setting was war and a weapon that had gone wrong
Music is rock


Vsti-shooting and explosions
Sr-For the narrative of the characters
AFR-gun shots to be more realistic   
Mood

The mood seems dark, with the tone of voice being deeper and low it gives the effect of moody and sadness.
There is a sense of shock when the name Oz I used




Ti- rock music to give it a realistic feel to the sound.
Game genre

The game genre sounds like war because of the use of weapons and words of weapons, because it talks about a saviour of mankind





Sr-for  the narrator when he talks
AFR- shooting of weapons
Narrative

The narrative is low tone and very descriptive with what he is describing, he uses war terms




Sr- for  the voices of the character and for when they speak