Task 3 Pitching an Audio Cut Sequence production Idea




Raychel Lythgoe - Charlotte Roscoe
(Script)
1.      RYAN T: The genre for our game cut sequence is combat, we got inspiration for our game from games like Mortal Kombat X, Street Fighter, Sole Calibur and Tekken. All these games are pretty similar with their cut scenes and the way you play them.

2.      CHARLOTTE: Mortal Kombat X is a violent fighting game that shows a lot of blood, guts and gore, every so often when you do a special attack the game will zoom into what is happening to the other player to kill them and show you what’s going on, it even uses X-rays sometimes.

3.      RYAN G: Street Fighter is a combat game that is pretty much almost all punching and kicking with special abilities, weapons aren’t really used in street fighter. There is a lot less blood shown in this game compared to Mortal Kombat.

4.      RAYCHEL: In Soul Calibur more weapons are used than actual fist fighting and kicking. There are quite a lot of special moves that you can perform and many different combos.

5.      RYAN T: Tekken is more like Street Fighter with its fighting using punching and kicking as your main attacks. One of the main differences though is some of the characters are part robot or have parts from some sort of animal mix in with them, so like cat ears and tails etc

6.      TOM: Our characters are very stereotypical and funny characters, one of them is a very muscular Mexican man with a high pitched voice called Juan Rico Jones and the other character is a sassy African American woman with a deep voice. But unlike other combat games there will be no characters that are any sort of creature or robot.

7.      RYAN G: The cut scene sequence will be based in either an oil rig, city or a jungle and is a convocation between the two characters throwing insults at each other before they start to fight. There will also be some sort of battle music in the background.


8.      CALLUM: The audio will be like the sounds and music in the background of the games that inspired us like Street Fighter and mortal K X. The talking will be recorded in the college recording studio the other sounds will be made on reaper by us or we will use some royalty-free music that has already been made.



1. RYAN T: The genre for our game cut sequence is combat, we got inspiration for our game from games like Mortal Kombat X, Street Fighter, Sole Calibur and Tekken. All these games are pretty similar with their cut scenes and the way you play them

5. RYAN T: Tekken is more like Street Fighter with its fighting using punching and kicking as your main attacks. One of the main differences though is some of the characters are part robot or have parts from some sort of animal mix in with them, so like cat ears and tails etc






2.CHARLOTTE: Mortal Kombat X is a violent fighting game that shows a lot of blood, guts and gore, every so often when you do a special attack the game will zoom into what is happening to the other player to kill them and show you what’s going on, it even uses X-rays sometimes.

6. TOM: Our characters are very stereotypical and funny characters, one of them is a very muscular Mexican man with a high pitched voice called Juan Rico Jones and the other character is a sassy African American woman with a deep voice. But unlike other combat games there will be no characters that are any sort of creature or robot.
3.RYAN G: Street Fighter is a combat game that is pretty much almost all punching and kicking with special abilities, weapons aren’t really used in street fighter. There is a lot less blood shown in this game compared to Mortal Kombat
 7. RYAN G: The cut scene sequence will be based in either an oil rig, city or a jungle and is a convocation between the two characters throwing insults at each other before they start to fight. There will also be some sort of battle music in the background.






4.RAYCHEL: In Soul Calibur more weapons are used than actual fist fighting and kicking. There are quite a lot of special moves that you can perform and many different combos.
 8. CALLUM: The audio will be like the sounds and music in the background of the games that inspired us like Street Fighter and mortal K X. The talking will be recorded in the college recording studio the other sounds will be made on reaper by us or we will use some royalty-free music that has already been made.


Tom Bowers,Callum Wilkinson

This is what it would look like when we was presenting to Iain.
This presentation show how we was inspired by different games, such as Mortal Kombat X, streetfighter, and more.
This was a basic structured power point, but it was able to get our point across, which is what i was aiming for.